Chronicles of a Forgotten World: Prelude to Adventure
The threshold of the new legend: an invitation to the world where memory whisper and roads lead to the unknown
Inspired by the spirit of the Great Odysseus and the power of personal choice, we open the doors to the Chronicles of the Forgotten World - an adventure game where the story consists of the player’s steps, and each step casts a shadow to the future. This is a preliminary representation - our first light of the torch in the dusk of a new universe narrative built at the intersection of research freedom, tactile mechanic and emotional drama.
And yes, we are talking about time: the official release is scheduled for 2027. Until the date, we will share details, making the way to the premiere as exciting as the first journey along the forgotten paths of the world that comes to life before your eyes.
Pyrasoruxe - Studio that weaves technology and poetry of interactive worlds
Pyrasoruxe appeared as an initiative team for which each game is not just a product, but an independent culture of experiences. We combine engineering, artistic thinking and study of the player’s behavior in order to create unobvious, but honest mechanics, where meaning follows the action, and not vice versa.
Our approach is simple and ambitious: we are building a setting around emotions, and the system is around the responsibility of choosing. From the visual language to sound directing, from craft systems to narrative fork - we set each part as an orchestra tool so that at the right time it plays the note that you will remember.
Review of the game: the polyphoor of the Odyssey about the memory, choice and echo of ancient promises
“Chronicles of the Forgotten World” is an adventure experience where research and plot are intertwined into a single canvas. The world here lives on its own rhythm: winds change, relict mechanisms awaken from your intervention, and forgotten cities reveal architectural riddles, like ciphers for someone else's memory. You do not just find stories - you start them again.
The heart of the game is a choice and its consequences. Talking with the guardians of the ruins, negotiations with nomadic artels and decisions at the moments of moral uncertainty shift the trajectory of the narrative. We do not push the “correct” answer to the “correct” answer: each option is a door, and outside the door is not only a new scene, but also the changed logic of the world.
Game systems support this plan. The study is based on the principle of “curiosity - currency”: a careful walk along the panorama will give no less than a bold throw into the depths of the catacombs. The extended skills do not dictate the style, but reveal the latent paths - you do not master the “strength”, but “opportunity”. Meetings with unique characters are an ensemble of motives, in which everyone has their own goals, fears and hopes; Once you can turn an ally into a chronicle of your legend or into a witness to your fall.
Aesthetics - muffled and atmospheric: ruins entwined with heavenly vines, crystalline archives of memory that respond with light to touch, and sound score, where silence is not a void, but a space for meaning. We strive for artistic integrity, where a frame, text and mechanics do not argue, but tell one story in chorus - yours.
Conclusion: the path begins long before the release, and the expectation is part of the adventure
Today we share our vision, tomorrow - prototypes, and the day after tomorrow - the stories of players who find their paths and leave their own marks in the world. “Chronicles of the forgotten world” is an invitation to slow reading of space, to a dialogue with an unknown and accountable for the trace that you leave.
Until 2027, we will open even more pages: characters, locations, mechanic. But the main thing is already clear - this is a journey about how the forgotten becomes found if you have enough courage to ask the silence, which she is silent about.
“Chronicles of the Forgotten World” is not only a game, but also a personal map of meanings that you draw your choice on the path to the release of 2027.







